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 Codex: Sithspawn, basic information
Indy
 Posted: Dec 27 2015, 08:01 AM
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Sithspawn has been around for almost a decade and with that decade comes a mass of additional material developed for and by members of the forum. Much of this information has been phased out over time and across changes, but this thread serves as an essential masterlist of everything you should know about this roleplaying world we've built, ordered by importance. Not everything here will be vital for members to know, but background information is always useful.

Remember our Discord channel is an easy way to get in touch. The chat widget found to the left underneath the toggle tab is a guest friendly version, allowing non-members to chat without joining the channel.


Guidelines & Rules The details of what to do and how to behave on the forum.

Character creation The basics of what to do and how to do it, as well as what you should do after your character is accepted.

Plot The situation in the galaxy currently and where factions stand and what they're dealing with.

Factions The prime factions and the associated sub-factions that vie for character loyalties.

Missions & Points The mechanics around how taking and completing missions works and how it can benefit characters and their factions.

The Databank A place for plotters/shippers, wanted ads, and IC inspiration posts.

Timeline Concrete events in the story so far. Involves both major events and minor events.

Tagbox Intro Introduction to the tagbox and how to use it.

History The historical context of the plot descriptions. Entirely optional and of limited usefulness for most characters, but could be useful if your character is a bit of a historian.

FAQ Frequently asked questions.

Thread Trackers An optional method of tracking your threads on the forum, check the other threads in the forum for examples.

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Indy
 Posted: Dec 27 2015, 08:04 AM
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The adventure ahead


A galaxy spanning rebellion decades in the making is reaching its peak with no end in sight. Fighters are at odds, friends and foes alike, as war builds into higher levels of violence. The galaxy is now a far more dangerous place than it was before. The Jedi have lost their legitimacy and are under threat, the Alliance scrambles to gain their own legitimacy while the Mandalorians plan strategic strikes against the Confederation. The dark siders plan on striking against the Jedi who have occupied Korriban and the Confederation continues its implacable path towards galactic domination.

The Players

The Confederation remains an implacable giant in the galaxy, their military unbeatable, their politicians staunch against all opposition. The people who chafe at the heels of the Confederation's cold touch of command grow restless, turning to the rebellious elements of the Alliance for a chance to resist against the foreign government of fascist oppressors. Their Intelligence Division ponders how to handle their new allies, the dark side group of the Cult of Sadow.

The Cult of Sadow, now renamed the Bureau of Special Affairs for propaganda purposes, must find their place within the Confederation while still maintaining their individual powers and their research into the darker sides of the Force. Their place in history is not secured, virtual unknown that they are, but their new allies means the opportunity for greatness they are destined for. At the forefront of their minds is the retaking of their lost seat of power, Korriban.

The Jedi Order struggles within itself over whether or not they have made the right choice in picking sides in the war, with their public support of the Alliance months past. Many in their ranks doubt that their involvement is wise at all. Many have gone off on their own to follow their own ideals. The High Council do not exile those who leave, but bicker amongst themselves about the best course of action.

The Mandalorian Clans find their society split after an assassin incapacitated their Mand'alor. To fill the void the leaders of the clans have formed a council, discussing the best course of action for the clans in the future. Those who jockey for leadership serve different causes. Many want to cast off their cooperation with the Alliance in order to take the fight to the Confederation themselves directly, while others want to maintain the cooperation for increased effectiveness against the enemy, and yet more who think they should not be involved at all, but simply return to their crusader ways of the past.

The Alliance of Free Systems must deal with their two allies falling apart within themselves and their waning support. Their protectorate of Bespin is stable after three years of growing pains, but the Hutt cartel resists their efforts to gain support for the rebellion. The rebels are still taking the good fight to the Confederation, but find themselves relying more and more on desperate measures. Their idealistic start is decades past and many grow desperate for a foothold. Now, some might call them little better than terrorists.

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Indy
 Posted: Jul 17 2017, 07:01 AM
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HISTORY OF THE GALAXY

It was a time of chaos ...

Horrendous civil wars. Terrible city battles. Corrupt officials, lining their pockets with the people's credits. Enough was enough. Tired of inadequate governments, the citizens of Coruscant rose up against their rulers and the planet fell into a period of dismay and disruption, dragging the surrounding worlds down with them. Revolutionists and Conservationists fought battles on planetary scales, waging a vast war through the Core and Inner regions.

... a time of deception ...

In the revolution's darkest moment, a single leader rose up and, with guile and power, took command of Coruscant. With an iron and brutal fist he held the central system together, and was lauded for his ability to make peace across the planet. But his love of the people came only from the illusion of democracy. In truth, it was little more than a dictatorship - the revolution had done nothing but exhaust and blind the people. Corruption and greed won countless Senate votes and they found themselves in the shadows once more.

... a time of conquest ...

Though Coruscant maintained some sort of peace, this new ruler began sending numerous troops to neighbouring worlds, extending his reach to the Mid Rim. Planets fell in the dozens to his might and his campaigns saw success on all fronts. Every planet of value was seized, and his prowess, military and political, seemed unbeatable.

... it became an era of opposition ...

Then, Corellia and Dolomar entered the fray. The armies of Coruscant found themselves sorely pressed against the elite armies of Corellia, their skillful pilots outmaneuvering the Coruscanti forces in every way. And on Dolomar, the clever natives used the planet's harsh weather and terrain to push back invaders, inflicting horrific losses and forcing retreats on every side. They would not be conquered.

... an era of freedom ...

Suddenly, Coruscant's dictator found himself routed on numerous fronts all at once and the one battlefield he had failed to watch finally made a stand. On Coruscant itself, the people saw through the lies and deception at last, and lead a second revolution against those who held them in check. Aided by Dolomar and Corellia, the dictator of Coruscant was overthrown at last.

... an era of progress ...

With the system of Coruscant free once more, the Galaxy experienced something that historians now call the "Revolutionary Era". Dolomar and Corellia formed an alliance and held peace throughout the Galaxy for several centuries. The economy boomed and systems flourished. Once more the people were free to take up jobs such as politicians, artists, scientists and authors. They explored unknown regions, made scientific advancements, and loved their governments for this time of peace.

... but before long ...

That changed. Dolomar, now a Confederation and a mercantile and economic powerhouse, makes the decision to assume complete control of the galaxy. They launch a dangerous and treacherous assault on the planet and the resulting war was on a magnitude never before imagined, casualties exceeding the records of the Mandalorian Wars and the Jedi Civil War in scale. Both super-powers found themselves locked in a seemingly endless conflict, with neither side able to gain the upper-hand. That was until eventually, weakened by Dolomar's economic and martial monopoly - Corellia fell.

... the fall of a giant ...

One by one, the military leaders of Corellia either vanished or perished, hunted and murdered by those they had once allied with. Those who remained loyal to Corellia and its people were 'corrected'. Those that managed to flee vanished into the galaxy, wary of showing themselves. The remnants of the Republic now lie shattered after centuries of peace and prosperity and a new regime has risen from the icy depths of Dolomar. The Confederation rules with an iron fist and military might, any and all opposition crushed.

... and now, a time of rebellion ...

From the broken remains of the Confederation’s enemies a new order has risen. The Alliance of Free Systems, formed for the sole purpose of fighting the rule of the Confederation and bringing back the glory and peace of the former Republic. They fight a guerilla war from the shadows, undermining authority and rewarding those who dare oppose the galactic giant. This is a rogue galaxy filled with strife and there will be no peace until the Alliance lays broken on the battlefield or the Confederation’s poison is purged from the veins of the galaxy.

... with old heroes made obsolete ...

Through all this, the Jedi remain passive. Having lost their former glory as protectors of the Republic and the galaxy, they did not concern themselves with the workings of the galaxy. Weak and frail, they stood no chance against either military faction caught in the fight for galactic control. They remained on their worlds within their temples, training their Padawans and rebuilding their strength.

... renewing themselves in the face of struggle ...

However, the rise in tensions and deaths caused faction within the Jedi took action, urging them to enter the galactic stage, hidden or seen. Finally the call to action won out and the warriors threw their lot in with the Alliance, working covertly to fight the tyranny of the Confederation. All the same, they deal with internal strife over the discussion the Jedi Order's place in the galaxy.

... old enemies returning ...

As if in response to the decision of the order, the Cult of Sadow emerges from their centuries long hiding, their legacy of Jedi rebellion twisted in the service of the dark side of the Force. They are looking for opportunities and survival and will play any game they must to outdo and destroy the Order that created them.

... the future uncertain.

The galaxy is a dark place, no longer safe for the ordinary citizen. The future is hard to see, for it is yet to be written.

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Indy
 Posted: Sep 21 2017, 01:42 PM
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Frequently Asked Questions

Can I play a Sith Lord from the past?
Sadly, no. The creation of the Cult as a faction was an attempt at resetting the legacy of the Sith and creating a Sithspawn brand of dark sider, free from getting into Sith politics and culture. In addition, to make it fit with our timeline we'd have to retcon some things, which we wont do for one character.

If I can't be a Sith why is this Sithspawn?
Sithspawn is a cuss word and that's where the forum name comes from. It's like shit, damn, bullshit, horseshit. So we're Expletive, the Star Wars forum.

Is Star Wars: The Old Republic canon here?
SWTOR is not canon for Sithspawn. Sithspawn came about in 2007 and we've always referred to KOTOR2 as the last major product set prior to the events on the forum. Folding TOR, its Sith Empire, and so on and so forth, would disrupt established lore too much and raises too many questions of how and why things are like they are in our spot in the timeline.

Can I be a Black Sun member?
The Black Suns show up in TOR, but are otherwise contained in the time around 1 BBY/ABY. With TOR being non-canon for us, the Black Suns do not exist yet in our timeline. We do have the Nar Shaddaa Exchange, some Hutt Kajidics, and a PC-led crime group, so you can have a character who is a gang member.

Do I have to pick a ship/weapons from the 3000 BBY time period?
No. The 3,000 BBY time period doesn't have a wealth of ship and weapon types, so we allow people to pick and choose from the whole Star Wars tech lore. We do not assign stats to such things beyond "this goes fast" and "this blows things up really well" so it ultimately wont matter.
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Indy
 Posted: Feb 21 2018, 07:14 AM
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The Tagbox
You may have noticed the chat box we have at the bottom of the forum, titled the Tagbox. This is a cbox designed simply for tagging other players and catching the attention of the staff. It uses a [class] tagging system to add some flair to your messages.

We encourage everyone to use the Tagbox whenever they have a reason to.

As mentioned in the Tagbox Rules, we have some instructions on how to use it, but this post will elaborate on those rules.

♦ Remember to register and post with your out of character handle so you can post in the tagbox. It helps to use the name you're known by on the forum and Discord.

♦ When you're posting links, or URLs, you do not need to do anything or add any code. You can simply post the full link and the Tagbox will automatically change it to [link] when posted.

♦ You can use the tagbox to tag someone you've posted for in a thread, when you've posted in someone's Wanted Ad/Plotter, when you've posted in the topic moderation thread, or when you have an application that is ready to be checked by staff. Largely, anything regarding the forum, your characters, and the staff.

♦ You add flair to your message by using the [class=tag][/class] tags. The keyword you replace 'tag' with will decide the flair. For example, if you are tagging a Confederation character, write [class=fed]Fedorov the Fed[/class] and it'll change to Fedorov the Fed when you hit enter.

♦ The class tags we have are fed, ally, mando, jedi, cult, civ, oc.

♦ Out of character chatting is largely contained in our Discord channel, which you can easily join. We also have the cbox under the toggle to the left for that. The tagbox is not for chatting in.

♦ We have 45 flair shortcuts still available. This will enable you to simply write the character name and it will change automatically without requiring manually adding the [class] tag. These come in a limited number, so when characters fall inactive for a time, they will lose their flair shortcut. If you want a shortcut added for you character, ask Indy in the Discord channel.
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Tagbox
Tagbox rules
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♦ Register/post with your OOC handle.
♦ Simply post complete links. No additional BBC code is needed as they will be automatically changed to [link] when posted.
♦ The tagbox can be used for anything related to on-site posts, such as IC posts, shipper responses, wanted ad responses, etc.
♦ Tag posts through the use of the [class=tag][/class] tags.
♦ Join the Discord channel to engage in OOC chat.
♦ The chat to the left under the toggle is guest friendly, although it is not used regularly.

CLASS TAGS:
fed, ally, mando,
jedi, cult, civ, oc.


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